Classes

Persuasion Guide

The information for this chart comes from the Official Japanese Strategy Guide. Since only parts of it could be found on the internet I had to fill in some gaps myself. The base is the starting persuasion % that is reduced according to how weakened/not weakened the target is.  The less HP remaining the closer the actual % is to the base. The Arbitration emblem adds 30 to the base but the base cannot exceed 100. The base for any combination not shown below is 5.  

Class
Name

Base
  = 50%

Base
  = 80%

Base
    = 0% 





Hiring Guide

Each city has different classes that can be recruited. Every city has soldiers but they also have one or two other classes. Of these, only one is displayed in the shop for you to recruit. To get the other one to appear you can move off of the city and come back or just reload your game. There is a 50% chance of either one appearing so it may take more than one try. Once you find a class that you want, you get to name it and choose its starting element and level. The total price is base price + price per level * level -1. So a level 5 soldier would cost 1000 + 200 * 4 or 1800 goth.

 
City Name Class Class Class Base Level
Belleza 3200 300
Blete 3000 300
Formido 3000 300
Rana 3000 300
Scabellum 3000 300
Solea 3000 300
Sotavento 1800 250
Ostorea 1500 220
Urodela 1300 200
1000 200
1000 200

 

Class Guide

The stat growth stated is what the game uses so now everything is right. There will still be some variance to what is actually gained but the figures vary off of the stated values. Thank you Olan for taking the time to find the correct values for all the classes.

UNISEX
MALE
FEMALE
DEMI-HUMAN
TRANSMIGRATION
UNDEAD
BEASTS
DRAGON
DENIZENS OF THE
       NETHERWORLD

UNISEX

Soldier

The basic class unit. The soldier has no requirements and has no best weapon. There are no special abilities for the soldier either.

          

Stat Growth:
HP: 8
MP: 2
STR: 4
INT: 4
AGI: 5

Archer

The archer requires AGI 37. Its best weapon is the bow. There is no special ability for an archer. The archer is a very basic class. Their strength is terrible which makes bow attacks very weak.               

              

Stat Growth:
HP: 6
MP: 2
STR: 4
INT: 3
AGI: 6

Wizard 

The wizard requires INT 26, MP 16, N or C.  The special ability of a wizard is that it can use 3 attack spells. The wizard is great in the beginning of the game, but sirens and liches are definite upgrades. Try having only female wizards except if you want a chaotic male to become a lich.

            

Stat Growth:
HP: 5
MP: 6
STR: 3
INT: 6
AGI: 4

Ninja

The ninja requires STR 36, AGI 37, and its best weapon is the katana. The special abilities of a ninja are a shuriken throw, standing on water, and the use of one attack spell. The ninja excels in AGI.

           

Stat Growth:
HP: 5
MP: 3
STR: 4
INT: 4
AGI: 7

 Knight

The knight requires STR 51, AGI 53, N or L, and the Knight's Certificate Emblem. Its best weapon is a sword. The special ability of a knight is that they are able to use either heal, cleanse, or lightning bow. The knight is the strongest fighter in the beginning of the game.

             

Stat Growth
HP: 7
MP: 3
STR: 6
INT: 4
AGI: 5

Cleric

The cleric requires INT 28, MP 18, N or L.  The special ability for a cleric is the use of 3 Virtue spells. They are great healers in the beginning of the game and can be upgraded to priests later on.

              

Stat Growth:
HP: 5
MP: 5
STR: 3
INT: 7
AGI: 4 

Priest

The priest requires MP 76, INT 96, N or L, less than 10 kills, and the Heavenly Spirit Emblem. The special ability of a priest is the use of any 3 Virtue spells other than Ignis Fatuus.

             

Stat Growth:
HP: 5
MP: 6
STR: 4
INT: 6
AGI: 4

MALE

Beast Tamer

The beast tamer requires HP 142, STR 34, and to have slain at most one beast. His best weapon is a whip. His special ability is that your beasts within 3 panels increase in power.

 

Stat Growth:
HP: 6
MP: 2
STR: 5
INT: 3
AGI: 5

Warlock

The warlock requires MP 78, STR 90, INT 76, N or L, and The Pen and the Sword Emblem. His best weapon is a sword. His special abilities include the use of 2 support spells and his special attack does opposite elemental damage at close range.  Their attack has a penalty making their damage reduced and they can only use supplemental magic.

 

Stat Growth:
HP: 6
MP: 5
STR: 5
INT: 5
AGI: 5

Dragoon

The dragoon requires HP 215, STR 109, AGI 94, N or C, and the Dragon's Scale Emblem. His best weapon is a sword or spear. His special abilities are the use of one attack spell and an increase in damage against dragons.

 

Stat Growth:
HP: 7
MP: 2
STR: 6
INT: 3
AGI: 5

Swordmaster

The swordmaster requires STR 95, AGI 111, and the Book of Initiation Emblem. His best weapon is a sword. His special abilities are a stone throw, a stun blast (must have a katana equipped to use), and the use of 1 supplemental spell.

 

Stat Growth:
HP: 6
MP: 3
STR: 5
INT: 3
AGI: 6

Bandit 

The bandit is a male class that is only available to the computer. They therefore cannot be recruited. His best weapon is an axe. 

 

Stat Growth:
HP: 6
MP: 2
STR: 4
INT: 4
AGI: 4

Duke Knight

The duke knight is a strong fighter. They cannot be recruited and can only be used by the computer..  

  

Stat Growth:
HP: 8
MP: 4
STR: 6
INT: 5
AGI: 4

FEMALE

Dragon Tamer

The dragon tamer requires HP 140, MP 14, and to have slain at least one dragon. Her best weapon is a thrusting sword. Her special ability  gives all dragons within 3 panels an increase in power and she can use 1 missile attack spell.

  

Stat Growth:
HP: 6
MP: 3
STR: 4
INT: 4
AGI: 5

Witch

The witch requires MP 38, INT 35, N or C, and the Vixen's Whisper Emblem. Her best weapon is a wand or staff. Her special abilities are fascination, which charms enemies, and the use of two support spells.

  

Stat Growth:
HP: 5
MP: 6
STR: 3
INT: 4
AGI: 6

Siren

The siren requires MP 60, INT 60, and the Philosopher's Stone Emblem.  Her best weapon is a fan. Her special ability is the use of 3 attack and/or summon spells.

  

Stat Growth:
HP: 5
MP: 7
STR: 3
INT: 7
AGI: 3

Valkyrie

The valkyrie requires STR 48, INT 41, L or N, and the Lancer Emblem. Her best weapon is a spear. Her special ability allows her to use 2 attack spells.

  

Stat Growth:
HP: 6
MP: 2
STR: 5
INT: 5
AGI: 5

DEMI-HUMAN

Giant

The giant is a brute that excels in strength but lacks intelligence and agility.

 

Stat Growth:
HP: 9
MP: 3
STR: 8
INT: 2
AGI: 4

Mermaid

The mermaid does well in water and has the abilities of using a lullaby and a speed up. Her best weapon is a spear.

  

Stat Growth:
HP: 6
MP: 5
STR: 4
INT: 5
AGI: 5

Fairy

The fairy has the abilities to fly, float, use fairy's kiss that heals status/recovers hp, use fairy's embrace that allows a second turn/recovers hp, and to use a magic missile that is a ranged attack.  Their agility is the highest in the game.

  

Stat Growth:
HP: 3
MP: 6
STR: 3
INT: 4
AGI: 8

Hawkman

The hawk man has the abilities to fly and to use a thunder arrow attack.  His special weapon is the hammer.

  

Stat Growth:
HP: 7
MP: 2
STR: 6
INT: 3
AGI: 5

OTHER

Pumpkinhead

Pumpkinheads are mysterious creatures. One sells items to Deneb in a special shop. They cannot be found as enemies or allies in the game.

  

TRANSMIGRATION

Angel Knight

The angel knight requires HP 215, MP 66, STR 89, INT 81, AGI 88, L, and the Archangel's Feather Emblem. Its best weapon is a thrusting sword. A character must die in battle to become an angel knight when he or she meets the requirements and has the emblem. Even then, transmigration is not guaranteed so it may take a few tries. The special abilities of an angel knight are Poignant Melody which restores HP/MP to the undead and Banish which drains the enemy's MP and acts as an exorcism. 

              

Stat Growth:
HP: 7
MP: 3
STR: 5
INT: 5
AGI: 6

Lich

The lich requires MP 118, INT 134, C, and a  Ring of the Dead. A character must die in battle to become a lich when he or she meets the requirements and has the ring equipped. The special ability of a lich is the use of any 3 non-virtue, non-summon spells.

   

Stat Growth:
HP: 5
MP: 7
STR: 2
INT: 7
AGI: 5

Dark Angel

Dark angels are evil angels that have been exiled from heaven. They have black feathers and are corrupted. Dark angels can use any 3 spells. 

          

Stat Growth
HP: 7
MP: 5
STR: 6
INT: 5
AGI: 5

UNDEAD

Ghost

The ghost is an undead character that can float, teleport, and use up to 3 bane spells. Use necromancy when a human character dies to make it a ghost.  It can only be permanently killed by exorcism.

  

Stat Growth:
HP: 5
MP: 5
STR: 4
INT: 6
AGI: 4

Dragon Zombie

The dragon zombie is an evil undead dragon with the ability to regenerate. Have a dragon die and then use necromancy on it to make it a zombie dragon.

  

Stat Growth:
HP: 8
MP: 4
STR: 7
INT: 4
AGI: 3  

Zombie

The zombie is a character that is undead and can only be permanently killed by exorcism. They are only seen as enemies.

         
                                                       

BEASTS

Octopus

The octopus does well in water and does an 8-arm whirlpool in water.

  

Stat Growth:
HP: 8
MP: 1
STR: 6
INT: 3
AGI: 3

Griffin

The griffin has the abilities to fly and to use a ranged attack called wind storm.

  

Stat Growth:
HP: 8
MP: 3
STR: 4
INT: 5
AGI: 4

Cockatrice

The cockatrice has the abilities to petrify and to fly.

   

Stat Growth:
HP: 8
MP: 3
STR: 4
INT: 4
AGI: 5

Cerberus 

The cerberus has the ability to use a fire breath attack causing sleep.

  

Stat Growth:
HP: 7
MP: 3
STR: 6
INT: 5
AGI: 5

DRAGON

Fire Dragon

The fire dragon uses a confusion breath attack which also burns grass.

     

Stat Growth:
HP: 8
MP: 4
STR: 7
INT: 4
AGI: 3

Earth Dragon  

The earth dragon uses a poison breath attack.

   

Stat Growth:
HP: 8
MP: 4
STR: 7
INT: 4
AGI: 3

Thunder Dragon

The thunder dragon uses a stun breath attack.

   
Stat Growth:
HP: 8
MP: 4
STR: 7
INT: 4
AGI: 3

Ice Dragon

The ice dragon uses a sleep breath attack.

   

Stat Growth:
HP: 8
MP: 4
STR: 7
INT: 4
AGI: 3

Mushus 

Mushus  requires a dragon to have HP 259, STR 130, AGI 69, and L. Its special ability gives a power up to all allies within 3 spaces.

   

Stat Growth:
HP: 9
MP: 4
STR: 8
INT: 5
AGI: 4

Naga

Naga requires a dragon to have HP 259, STR 130, AGI 69, and N. Its special abilities are that it moves better than normal dragons and it becomes stronger in water.

   

Stat Growth:
HP: 9
MP: 4
STR: 8
INT: 5
AGI: 4

Vrtra

Vrtra requires a dragon to have HP 259, STR 130, AGI 69, and C.  Its special ability makes all enemies within 3 spaces have fear. It can also fly.

   

Stat Growth:
HP: 9
MP: 4
STR: 8
INT: 5
AGI: 4

Dragon Zombie

(technically not a dragon but listed here for reference)

The dragon zombie is an evil undead dragon with the ability to regenerate. Have a dragon die and then use necromancy on it to make it a zombie dragon.  

  

Stat Growth:
HP: 8
MP: 4
STR: 7
INT: 4
AGI: 3

DENIZENS OF THE 
       NETHERWORLD

Gremlin

The gremlin has the abilities to use a kiss, which confuses/damages, and another kiss that can petrify. They can also fly and float.

 

Stat Growth:
HP: 4
MP: 6
STR: 4
INT: 4
AGI: 7

Gorgon

The gorgon is a denizen of the Netherworld capable of causing some problems. It can cause petrification with a powerful gaze attack.

 

Stat Growth:
HP: 6
MP: 4
STR: 5
INT: 6
AGI: 4

Daemon

Daemons have wings but cannot fly. They appear late in the game. They use bane spells.

 

Stat Growth:
HP: 7
MP: 4
STR: 5
INT: 5
AGI: 5

Dark Stalker

Dark Stalkers are evil ninjas that are more powerful and even more deadly than their counterpart.

Stat Growth
HP: 5
MP: 3
STR: 3
INT: 4
AGI: 8

Predator

Predators are upgraded dragoons. They are more powerful than the basic dragoon, but have even worse magic defense.

Stat Growth
HP: 8
MP: 1
STR: 7
INT: 4
AGI: 6

Hell Gigantes

Extremely powerful giants, these guys are not something to mess with. They are stronger than any basic unit, but their magic defense is the worst in the game.

Stat Growth
HP: 10
MP: 3
STR: 10
INT: 2
AGI: 2


 

2001, 2002, 2003 Landon. This site is not associated with any game company. It is just an unofficial fan page. All wording on this page is copyrighted by me except where specified. Please ask if you would like to use the material on this site for any purpose. 

Tactics Ogre: The Knight of Lodis 2001, 2002 Nintendo. 2001, 2002 QUEST. Licensed to and published by ATLUS USA. Game Boy Advance and the Game Boy Advance logo are trademarks of Nintendo. 2001, 2002 Nintendo. All rights reserved.