Emblems

Key

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1. Blood Reign
Requirement: kill 25 enemies
Effect: enemies within 3 panels drop 1 mental gauge   

2. Dragon Scale
Requirement: kill 5 dragons
Effect: opens up dragoon class, persuading beasts is reduced by 50% 

3. Animal Hunter
Requirement: kill 5 beasts
Effect: talking to animal success rate is decreased by 50%

4. Exorcist
Requirement: exorcise 5 undead
Effect: enemy undead within 3 panels drop 1 mental gauge 

5. Self Preservation
Requirement: kill an enemy with a counterattack (train ok) 
Effect: counterattack damaged is raised 

6. Berserk
Requirement: kill an enemy at full health in one hit (train ok)
Effect: extends the period of biorhythm

7. Arbitration
Requirement: persuade 5 enemies
Effect: persuasion success rate is increased by 30%

8. Broken Heart (male characters only)
Requirement: fail persuading female enemies 10 times
Effect: period of biorhythm down

8. Vixin's Whisper (female characters only)
Requirement: persuade a male character
Effect: opens up witch class

9. Sniper
Requirement: 5 successful attacks with a bow in a row (train ok)
Effect: +10 agility

10. Fist Fight
Requirement: kill someone with bare hands and no equipment (train ok)
Effect: unarmed strength is increased

11. Heavenly Spirit
Requirement: use heal magic 20 times (train ok)
Effect: opens up priest class

12. Don Quixote
Requirement: have a character lose 2/3 of their life from a counterattack (train ok)
Effect: -10 intelligence

13. Centurion
Requirement: have one character finish off all enemies in a stage
Effect: +20 strength

14. Charisma
Requirement: when strength, agility, or intelligence becomes 350 or more
Effect: allies within 3 spaces have their mental gauge raised by one

15. Bullpen Ace
Requirement: kill 20 people in training
Effect: increases damage in training by 25%

16. Bogus Hero
Requirement: gain 20 levels by training 
Effect: cannot perform critical hits (negated by miracle)

17. The Pen and the Sword 
Requirement: kill 4 enemies with magic/special attacks and 4 enemies with physical attacks 
Effect: opens up warlock class

18. Gibe of Fallen Angel
Requirement: have a cleric or priest kill 3 people with physical attacks 
Effect: alignment moves 1 level toward chaos

19. Lancer
Requirement: hit 2 people with a spear at the same time (train ok)
Effect: opens up valkyrie class

20. Philosopher's Stone 
Requirement: kill 2 or more units with one magic or special attack (train ok)
Effect: opens up siren class

21. War God
Requirement: do 200 or more damage with one physical attack (train ok)
Effect: +30 strength, -30 intelligence

22. Knight's Certificate
Requirements: be counterattacked 15 times
Effect: opens up knight class

23. Book of Initiation 
Requirement: dodge 3 physical attacks in a row (train ok)
Effect: opens up swordmaster class

24. Miracle
Requirement: dodge an attack with 5% HP or less remaining (train ok)
Effect: increases critical hit rate and negates Bogus Hero

25. Embodiment of Desires
Requirement: pick up 5 buried treasures and/or treasure bags
Effect: rank of treasure found is raised by 1

26. Archangel's Feather
Requirement: be revived during battle or training
Effect: opens up angel knight class

27. The Cycle of Life
Requirement: have a ghost or zombie dragon reincarnated (Alphonse: receive the Game Over ending) 
Effect: The mental gauge of undead within 3 spaces goes up 1 

28. Mark of the Elite 
Requirement: win a battle with 2 or less characters
Effect: receive an automatic level up

29. Lucky Soldier
Requirement: go through a linked battle without taking damage
Effect: average biorhythm increased

30. Mark of Valor
Requirement: complete the win condition of a linked battle
Effect: amplitude of biorhythm is decreased

31. Veteran Soldier
Requirement: kill an enemy in a linked battle
Effect: +15 STR, +15 AGI, +15 INT

32. Relix's Emblem 
Requirement: have a male character become all 14 classes (Alphonse: beat the game)
Effect: mental gauge stays at +2

32. Ripple's Emblem
Requirement: have a female character become all 14 classes
Effect: mental gauge stays at +2

32. Grozz Nuy's Emblem
Requirement: have a dragon go through all 8 of the dragon classes
Effect: mental gauge stays at +2

 

2001, 2002, 2003 Landon. This site is not associated with any game company. It is just an unofficial fan page. All wording on this page is copyrighted by me except where specified. Please ask if you would like to use the material on this site for any purpose. 

Tactics Ogre: The Knight of Lodis 2001, 2002 Nintendo. 2001, 2002 QUEST. Licensed to and published by ATLUS USA. Game Boy Advance and the Game Boy Advance logo are trademarks of Nintendo. 2001, 2002 Nintendo. All rights reserved.