<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>Document Information <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Tactics Ogre: The Knight of Lodis (GBA) Saia/Lobelia FAQ Version 1.2 9/11/02 Presented by Austin E-mail: tetraflouride@cs.com Message board name: Tetra <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>Table of Contents <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> I. Version History: Because History is Good II. Introduction: The Goal of this Guide III. Saia: Enter the Daemon IV. Lobelia: A Messenger from Above V. Making the Decision: Saia or Lobelia? VI. Beating the System: Ways to Get Both VII. Relevant Items and Spells: Now You Know VIII. Legal: Thanks and Redistribution Info <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>I. Version History: Because History is Good <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Version 1.0 6/24/02 12.3KB This is the first incarnation. An attempt was made in order to help those with Saia and Lobelia. Everything thought necessary was included. Version 1.1 7/4/02 22.1KB An items and spells section was added on all of the things mentioned in this guide. This should answer any questions on what something does or how to get it. Also, some of the wordings in other sections were clarified. Version 1.2 9/11/02 27.6KB Special techniques were added and some sections were reworded for greater clarification. Any further modification will likely be the final version. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>II. Introduction: The Goal of this Guide <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> The purpose of this document is to inform the reader of the option that is presented in Chapter 3 of Tactics Ogre: The Knight of Lodis. There Saia, a daemon from the Netherworld, and Lobelia, an angel from heaven, appear. The game only allows the player to pick one to have for their army. Although it is possible having both in the party at the same time only one can be present in their original form. Hopefully, after reading this document the reader will be able to make their decision regarding Saia and Lobelia. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>III. Saia: Enter the Daemon <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> -Bio- Saia is a denizen of the Netherworld that was drawn to the surface by the power of the fallen angel and of Rimmon, the monstrosity that dwelt above him. Saia enjoys fighting and finds losing hard to accept for a being of his caliber. -Vitals- Age: 30 Birthday: Sombra 16 Sex: -- (Lobelia calls him a 'he') Hair: None (He has two horns if that counts…) Eyes: Black Build: Tall, Mesomorphic Likes: Power, Fighting, Victory Dislikes: Peace, Angels, Defeat Element: Bane Alignment: Chaotic Base Speed: 5 Movement Type: Snow-Walking Movement Option: Wading Class: Lesser Daemon Evil warriors that are loyal only to their own desires. Lesser Daemons are not as powerful as other daemons and can only use lower level bane spells. They are about as intelligent as humans. Weapon: Axe, Hammer Stat Growth: HP: 7 MP: 4 STR: 5 INT: 5 AGI: 5 -Skills- Saia has the same spell set as a Ghost. He can equip two of the following Bane spells: Brain Sap Cursed Existence Enfeeble Nightmare Saia functions as a Lich in persuasion. Ghosts are very favorable to him and can be persuaded without much difficulty. Gremlins and Gorgons are also favorable but by not quite as much. Do not bother going after Priests with him (guess they're racist). All other classes are indifferent to Saia. Lesser Daemon -> Ghost = Excellent (+80%) -> Gremlin, Gorgon = Good (+50%) -> Priest = Bad ([0%]) -> All others = Okay (+0%) -To Recruit- After defeating Rimmon at Rebanada in Chapter 3 return and Saia will challenge Alphonse to a battle. Saia drops the Earth Dragon Axe as a War Trophy. Also worth noting is that a Vrtra will drop a Snapdragon so be sure to get it. After the fight, if Lobelia is not in the party in her original state Saia will ask Alphonse why he fights. If he says he fights for himself (choice A) Saia will be impressed and join with the Enfeeble spell, Chain Mail and an Amulet. If he says he fights for peace (option B) Saia will become angered and leave but will give Alphonse a Ring of the Dead as a parting gift. It should be said that the Ring of the Dead can be found elsewhere. Wanting another Ring of the Dead is not a valid reason to turn him down since they can be easily duplicated. If Lobelia is in the party and her class has not been altered Saia will still drop the Earth Dragon Axe but will not join or offer the ring. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>IV. Lobelia: A Messenger from Above <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> -Bio- Lobelia is a young Angel Knight and a messenger of God. She was drawn to the Earth's surface by the power of the fallen angel and hopes to join forces with someone strong enough to defeat him. -Vitals- Age: 17 Birthday: Agua 14 Sex: Female Hair: Blond Eyes: Brown Build: Petite, Ectomorphic Likes: Serving God, Snow Boots, Good People Dislikes: Daemons, Fallen Angels, Evil People Element: Virtue Alignment: Lawful Base Speed: 6 Movement Type: Flying Movement Option: Wading Class: Angel Knight Only a seasoned warrior with a pure heart can transmigrate to become an Angel Knight. These flying characters have the ability to cast spells of virtue. Weapon: Thrusting sword (HP 215, MP 66, STR 89, INT 81, AGI 88. ALI-L, Archangel's Feather) Stat Growth: HP: 7 SP: 3 STR: 5 INT: 5 AGI: 6 -Skills- Poignant Melody: Power 45 Area-Effect (Virtue). 20 SP, RNG 6, AOE 1-5. A requiem in the language of angels. Undead will recover HP/MP/SP. AOE broadens as user's INT goes up. Banish: Power 35, Learns at Level 15 Area-Effect (Virtue). 25 SP, RNG 7, AOE 1-5. Sacred prayer that damages foes mentally and banishes the unnatural. AOE broadens as user's INT goes up. She may be a special character but Lobelia is not better at persuading than any other Angel Knight. It is strange that no other class is favorable to them. Angel Knight -> Angel Knight = Good (+50%) -> All others = Okay (+0%) -To Recruit- Anytime in Chapter 3 visit Ardea without having Saia in the party and she will ask to join. She comes with a Needle of Light, a Cloak of Oath, Snow Boots and an Amulet. Turning her down nets a Seraph's Plume, which would be great if it wasn't a Class I Quest Mode prize and a Group 3 buried treasure. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>V. Making the Decision: Saia or Lobelia? <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> By just looking at the stat growth and movement it appears that Lobelia is the better of the two. She flies, moves farther and has better stat growth. More MP does not help when the spells Saia can use are inexpensive anyway. Plus, Lobelia can join in time to learn Clotho but Saia misses out on Atropos. Lobelia does, however, have several disadvantages. She uses SP instead of MP, which cannot be charged by items or magic. Banish can be very useful in keeping a vital spell from being cast but it can't be used until turn 4 which may be too late to be of any help. On the plus side because it is an ability it can exorcise enemies wearing Necklaces of Resist such as the Dragon Zombie when fighting Rimmon. Still, Eleanor's Star Tiara vaporizes all undead on the screen and although it costs 60 MP it can be charged and cast on turn 1 or 2. Poignant Melody could have been amazing if the undead were any good. Saia does well with his small spell set and is a good candidate for a warp item. Saia is the only character with the Bloody Cleaver that gets damage bonuses from weapon preference and matching elements. In fact, he is the only obtainable character that likes axes period. It doesn't hurt that he is the only Lesser Daemon in the entire game either. In summary, Lobelia is a stronger character. She is no stronger, however, than any other Angel Knight that can be found. Saia's class is unique and he is somewhat useful in recruiting other denizens of the Netherworld. The main issue with him is that he doesn't have enough stat growth to keep up with the other melee classes. On the other hand, he does like axes and most of his disadvantages can be overcome by giving him proper equipment. A warping, spell casting Saia that still moves 5 spaces is a good addition to any army. You can't go wrong by choosing Saia and persuading some of the Angel Knights in the game. On the A route two are in Ostorea's Crypt and on the B route two are at Charadrius. Anyone with the Arbitration emblem should be able to persuade them but you may want to suspend the data before trying to make sure you succeed. Once on your side, they will be attacked by the enemy so be sure to have a healer handy. Another option is making your own Angel Knight by transmigrating someone that meets the requirements. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>VI. Beating the System: Ways to Get Both <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Snapping Trick The most commonly cited method of getting Saia and Lobelia is ditching one and then recruiting the other. This can be done by killing, dismissing, snapping or as the next trick explains, by transmigrating one. Of course, killing or dismissing is pointless when you can turn Saia or Lobelia into a shiny snap sword. Lobelia is the better candidate for this as a character with an Angel Knight sword equipped gives +1 to his/her allies' mental gauges within 3 spaces. A snapped Lesser Daemon gives no special powers to the sword. Transmigration Trick One of the biggest letdowns in the game is that you cannot have Saia and Lobelia at the same time by any normal means. Instead of snapping one to get the other you can transmigrate one. Since Saia cannot be a Ghost, Lich or Angel Knight you have to get Lobelia first to do this. Once you have her go into battle or training and necro her. It is kind of ironic necroing a messenger from God but once you do so feel free to reincarnate her. She can even be transmigrated back into an Angel Knight before getting Saia. Now you can go recruit Saia and have both at the same time. Technically you don't own the "real" Lobelia but at least she can remain an Angel Knight instead of having her soul trapped in a sword. The emblems she could not obtain before will open up including the Ripple's emblem. She can even be traded over a game link. If you still want to snap her then at least you can snap her at your own digression. As a remade Angel Knight Lobelia will maintain the same stat growth but will not get her special appearance back. Also, she will no longer have any special character dialogue. This is because once transmigrated Lobelia is no more than a generic character. While you're at it feel free to clone her and make an army of cloned Lobelias carrying Lobelia snap swords. You can even give Saia a Bane one to match his element. Just pray that the game gods will forgive you. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>VII. Relevant Items and Spells: Now You Know <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> -Spells- Brain Sap: Power 0 Area-Effect (Bane). 15 MP, RNG 4, AOE 1. Absorbs MP. Comments: This spell should not be used so much for the MP it provides but rather to keep enemies from casting key spells. It's not too bad on Saia if used right but he may have trouble hitting enemies facing him. Brain Sap can be bought in stores for 800 goth. Cursed Existence: Power 0 Global Support (Bane). 15 MP. The undead are immediately resurrected by the evil god, Asmodee. Comments: Never use this. It only affects your Ghosts and Dragon Zombies while they are waiting to revive. Both of those classes are awful although there are some Ghost fans out there. Giving it to Saia or anyone for that matter is just wasting a magic slot. Cursed Existence can be bought for 400 goth. What a waste. Enfeeble: Power 0 Area-Effect (Bane). 15 MP, RNG 4, AOE 1. Absorbs HP. Comments: It functions just like Brain Sap except it takes HP. It's best used to finish off enemies and regain some health at the same time or when Saia is out of direct attack range. It has trouble hitting faster characters especially when they are facing the caster. Enfeeble cannot be bought in stores but it is commonly carried by Ghosts that can be persuaded. Saia comes with it too so get it then. Enfeeble can be sold for 500 goth. Necromancy: Power 0 Support (Bane). 25 MP. When cast before battle's end, revives dead characters as undead. Comments: Necromancy is the evil version of Resurrection. It turns dead humans, Liches and Angel Knights into Ghosts and dead dragons into Dragon Zombies. Since the undead are horrible make sure you have a Reincarnation handy. Necromancy is not a bad spell since it is needed for the class master emblems and for the Lobelia trick but it should only be used in training. The spell will be given in Quest Mode once 10,000 goth is won at one time. This is not possible in the first two quests. While the game will not give it out once you have it if you sell or trade it you can go back into Quest Mode and get it again. It sells for 4,500 goth so it can provide some quick cash if you need it. Nightmare: Power 20 Area-Effect (Bane). 8 MP, RNG 7, AOE 1. Foe drifts into unconsciousness and suffers from malignant visions. Comments: Nightmare might seem useless at first but it is probably the best spell to give Saia. While it will do almost no damage it can put the target to sleep, which makes it easy prey for summons and Divine Radiance. Nightmare can be bought for 500 goth. Some enemies carry it but if you really want the spell just buy it. -Items- Reincarnation Drakonite Spellbook. Transmigrates undead to original form. Comments: If an undead character uses Reincarnation it will return to the living. Ghosts transform to Soldiers and Dragon Zombies revert back to their base form. It is a key item in getting the class master emblems. The scroll can be found as a Class B prize in Quest Mode or in Vs. Mode. It can be sold for 40 goth. Snapdragon Drakonite Spellbook. Permanently changes the caster into a sword. Comments: The Snapdragon is an expendable item that turns the user into a sword. The resulting sword takes its name and element from the victim trapped inside. The exception is that Mushus make Virtue swords and Vrtras make Bane ones. The character that used it is gone for good so choose well. The base power of the sword is 85 but it will also have stat bonuses. The bonuses for each sword are 1/2 STR, 1/2 INT and 1/5 AGI of the snapped character's base stats. So the stronger the character is the stronger the sword will be. Some classes that are snapped give special abilities to the sword. The most notable is perhaps that an Angel Knight sword gives allies within three spaces +1 to their mental gauges. Another popular snap is a Swordmaster because it adds the chance of delivering instant death. Snapdragons and the swords they make cannot be sold or traded. Snapdragon locations: (0,0) is the lowest point on the map 1. Buried treasure in Belleza (0,11) it's the top left corner 2. Buried treasure in Sotavento (12,0) it's the top right corner 3. Dropped by a Vrtra in Rebanada in the battle against Saia 4. Dropped by a Giant in Harmonia in the battle against the twins -Equipment- Amulet Necklace known as the 'Eye of the Basilisk'. Prevents petrification. Spell DEF 20. INT+7. Comments: It really isn't a bad accessory but there are better ones. Sure it prevents petrification but a character with a shield is already protected against the Gorgon's Evil Eye. While Amulets cannot be bought a Warlock drops one in The Garden of Memories and a Dragon Tamer drops one on the A route at Charadrius. Take note that the Amulet you get in the Garden of Memories will not be permanently saved. Many special characters such as Shiven, Orson, Cybil, Saia, Lobelia, Elrik and Aerial come with one equipped so they aren't that hard to come by. They can be sold for 720 goth. Bloody Cleaver Two-handed weapon (Bane). Power 72. Virtue RES+5. Huge butcher's knife. Life Force effect. Comments: The Bloody Cleaver is hands down the strongest axe in the game. When used as an item it casts Enfeeble for 15 MP and is immune from breaking. Since it is of the Bane element it fits Saia very well. Because Enfeeble is one of the spells Saia can use, giving him the axe technically lets him use three spells. Most characters do more damage with it than with their own preferred weapon so if you're not a Saia fan it is still very usable. See if it makes your character with Atropos do more damage. The Bloody Cleaver is a little heavy but that shouldn't actually be a deterrent from using one of the strongest weapons in the game. Naris drops it at Charadrius on the A route and in Ostorea's Crypt on the B route. You can also get it as a Class C prize in Vs. Mode. If you are an idiot you can sell it for 1125 goth. Chain Mail Armor made of woven chain links and reinforced with iron plates. PHYS DEF 18, Spell DEF 5. PHYS RES+6. Comments: Rather unspectacular armor that can be bought for 1,100 goth. Just get better stuff from Quest Mode. Cloak of Oath Cloak given to those ordained as saints (Virtue). PHYS DEF 15, Spell DEF 20. INT+10, PHYS RES+5, Virtue RES-5, Bane RES+10. Comments: It is quite a good robe actually but not the best you'll ever see. It can be found as a Class F prize in Vs. Mode. Lobelia also comes with one equipped and it can be sold for 1,230 goth. Earth Dragon Axe Two-handed weapon (Earth). Power 68. Wind RES+5. Wide blade used for decapitation. Attack Power up VS dragons. Comments: It is a very strong axe but the Boreas and Bloody Cleaver are better. Still, having one makes a nice addition. Saia drops one and it can be found as a Class D item in Quest Mode. It can be sold for 1125 goth. Needle of Light One-handed weapon (Virtue). Power 60. Bane RES+5. Thrusting sword that draws on sacred energy and light. Comments: It is a strong thrusting sword and perfect on an Angel Knight. A Needle of Light is a good weapon to give to someone with Clotho. It can be found as a Class E prize in Quest Mode and is commonly carried by enemy Angel Knights. They can be sold for 720 goth. Ring of the Dead Ring granting immortality. (Bane) Spell DEF 10. INT+8. Comments: The ring itself is a decent accessory but it is not meant to be equipped for long. A character with at least 118 MP, 134 INT and of the chaotic alignment can become a Lich by equipping the ring and dying in battle. The transformation will occur automatically and you will lose the ring in exchange for the Lich. Remember that the stat boosts from equipment count for class requirements. So if your magic user is a little low in the INT department give him/her two good staffs or a strong snap sword, which can be removed after transforming. Females trained as Soldier->Cleric->Siren make ideal Liches. The Lich can use any non-Virtue, non-summon spell. It is the only normal class that can cast Fiend's Grip and has the highest defense of any class that you can get. Think of them as little tanks. One is practically a necessity, two is optional but three is overdoing it. If you want to you can sell a Ring of the Dead for 40 goth. Ring of the Dead locations: (0,0) is the lowest point on the map 1. Buried treasure in the Crypt of Ostorea (12,8) next to broken coffin 2. Tell Saia you fight for peace (option B) but he will not join 3. Dropped by a Daemon in Harmonia in the battle against the twins Seraph's Plume Large, peculiar plume that lessons the wearer's weight. Spell DEF 10. Comments: Seraph's Plumes are situational items. Only give them to characters if they increase the movement up a space. Still, just because a character could move a space more doesn't mean it should have one. Although you would never want to give more than one to a human sometimes it can be helpful to give multiples to a beast or dragon. They are Class I prizes in Quest Mode and Group 3 buried treasures for medium to high biorhythm. Lobelia gives the hero one if she is turned down for recruitment. A Seraph's Plume can be sold for 400 goth. Snapdragon Sword One-handed weapon. Power 85. Sword that confines a human soul by an ancient curse. Sword characteristics reflect abilities of trapped soul. STR+X, INT+Y, AGI+Z. One-handed WPN for DIR ATK. PWR 85. Sword that confines a human soul by an ancient curse. Sword characteristics reflect abilities of trapped soul. [effect of sword.] STR+X, INT+Y, AGI+Z. Comments: Refer to Snapdragon in the items listing. Snow Boots Leather-soled boots that prevent slipping on ice. PHYS DEF 9, Spell DEF 2. AGI+4, PHYS RES+3. Comments: Snow Boots allow a character to move on the snow unrestricted. They do not increase the power or hit rate of the character wearing them when on snow but may still be useful when you run out of warp items. They appear in shops at the beginning of Chapter 3 and can be bought for 850 goth. Lobelia and Cybil come with them equipped. -Special Techniques- Atropos: Power 60 Special sword technique (sword/katana/axe) in exchange for HP. Comments: Even though it is just as powerful as the other techniques, Atropos will often do the most damage due to the high power of swords and axes. Atropos and the rest of the weapon techniques inflict self-damage as ¼ of the user's current HP but the power they deliver is well worth it. The techniques will never kill the user as they truncate the damage but with Atropos at least try to hit the enemy from behind to avoid counterattacks. Atropos is received as a special prize for clearing the West Gate of Ostorea Castle. Give it to your strongest attacker and try to make them a class that has weapon preference with one of the technique's weapon types. Clotho: Power 60 Special sword technique (thrusting sword/spear) in exchange for HP. Comments: Clotho has the strange ability that allows it a two space range with either of its weapon types. It is possible to hit two people at once with it and best of all the damage is not reduced when attacking from a distance. There are plenty of classes that Clotho works well with. An Angel Knight, Dragoon or Valkyrie are good choices but you should avoid giving it to a Dragon Tamer or Mermaid as their attack power is not nearly as good. Rictor is a good candidate if he is not casting spells every turn. Clotho will be awarded as a prize whenever the Tundra Geology quest is cleared and if no one currently has the technique. Lachesis: Power 60 Special bow technique in exchange for HP. Comments: Lachesis is a very interesting technique. It is a projectile attack that requires a bow but please do not give it to an Archer. Archers suffer a –5% attack penalty while Swordmasters enjoy a +15% bonus. Swordmasters have equal or better stat growth in every category and do more damage at equal stats with bows than Archers. While a Hawkman or Angel Knight are probably the best choices with their inherent flying movement and good stat growth the main point is that Archers are outclassed and should not be used, let alone given Lachesis by the time it is available. Some people like to give the Enchanted Hunting Wares set to their Lachesis wielder, preferring higher hit rates and movement over more damage. Take note that Lachesis requires a bow and only a bow, which means crossbows will not work. Lachesis will be awarded as a prize whenever the Batraal Chronology quest is cleared and if no one currently has the technique. Star Tiara: Power 60 Eleanor's special technique. 60 MP. Gathers the light of the stars to damage foes and banish the undead. The caster forgets this spell after use. Comments: Star Tiara is incredibly powerful as it damages all enemies on screen with an automatic exorcism effect. It can single handedly win several battles such as the one with Rimmon at Rebanada and Mycale at Angel's Headstone. The catch, besides the enormous MP cost, is that Eleanor will forget the technique after each use. She will recall it after winning any kind of battle, including training, or by leveling up. A clever trick you can do is to get her within a few experience points of leveling up so that after using it she will gain a level, thus allowing two castings in a row. Although it has the highest MP cost of a spell or ability in the game, between Fluid Magic, Energy Transfer and MP items she can cast it on the first or second turn. Eleanor learns Star Tiara for the first time once her base intelligence is at least 170 at a level up. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>VIII. Legal: Thanks and Redistribution Info <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> -Thanks- Darryll Lim: for having a source to compare stat growth information and persuasion lists with Goukei: for posting the official ages of the characters Landon: for letting me borrow his game to test some things out Layoneil: for compiling the correct method of duplicating characters and items and for his guide which is such a good reference Terence: for the persuasion percentages In no particular order Bearsman6, Almasy, Mibel83, Rashidi, Casey Lantz and BlueWizard13 deserve some adoration for taking the time to respond to my e-mails, posts and comments with as much respect as I gave them. Lastly, thank you the GameFAQs Ogre Battle Saga community for all the information we take for granted now. Also, it was all those asking for help on Saia/Lobelia that prompted this guide in the first place. -Redistribution Info- This guide may not be redistributed in whole or in part without the author's written permission. Further more it may not be sold or profited from in any way including but not limited to selling and placing advertisement in direct display of its contents. Special exceptions may be made for ads that must be present on a page if they are needed to keep it running and if they are of an appropriate nature. As of 9/11/02 the following places have permission to host this document: www.gamefaqs.com www.neoseeker.com www.tacticsogre.com -Copyright Statement- Tactics Ogre: The Knight of Lodis Copyright 2001, 2002 Nintendo. Copyright 2001, 2002 QUEST. Licensed to and published by ATLUS USA. Saia/Lobelia FAQ Copyright 2002 Austin. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>